VCF::BezierCurve Class Reference
The BezierCurve is a basic implementation of the Path interface and provides methods to create lines, rectangles, polylines, and curves. More...
#include <BezierCurve.h>
Inheritance diagram for VCF::BezierCurve:

Public Member Functions | |
| BezierCurve () | |
| virtual | ~BezierCurve () |
| virtual void | applyTransform (const Matrix2D &transform) |
| Applies the transform to the path. | |
| virtual bool | contains (const Rect &rect) |
| Returns true or false, depending on whether or not the path includes, or contains, the specified rectangle. | |
| virtual bool | contains (const Point &pt) |
| Returns true or false, depending on whether or not the path includes, or contains, the specified point. | |
| virtual bool | intersects (const Point &pt) |
| Returns true or false, depending on whether or not the specified point intersects any part of the path. | |
| virtual bool | intersects (const Rect &rect) |
| Returns true or false, depending on whether or not the specified rectangle intersects any part of the path. | |
| virtual Rect | getBounds () |
| returns the smallest rectangular bounds that fully enclose this path | |
| virtual WindingRule | getWindingRule () |
| Returns the winding rule for the path. | |
| virtual void | setWindingRule (WindingRule rule) |
| virtual bool | getPoints (std::vector< PathPoint > &points, Matrix2D *transform) |
| This fills in the points vector with a series of all the points that make up the path. | |
| virtual void | flattenPoints (std::vector< Point > &flattenedPoints) |
| This does the same thing as getPoints(), only it "flattens" the path if neccessary. | |
| void | curveTo (const double &cx1, const double &cy1, const double &cx2, const double &cy2, const double &x, const double &y) |
| Adds a curve to path, using the last point in path as the start point for the curve. | |
| void | curve (const double &x1, const double &y1, const double &cx1, const double &cy1, const double &cx2, const double &cy2, const double &x2, const double &y2) |
| Adds a curve to path. | |
| void | lineTo (const double &x, const double &y) |
| makes a line from the last point in the path | |
| void | moveTo (const double &x, const double &y) |
| adds a non connected point to the path | |
| void | rectangle (const Rect &rectangle) |
| adds a rectangle to the path | |
| void | polyTo (std::vector< Point > &points) |
| adds a series of lines to the path in the form of a polyline starting with the last point in the path. | |
| void | polyline (std::vector< Point > &points) |
| adds a series of lines to the path in the form of a polyline. | |
| void | close () |
| closes the path. | |
| void | clear () |
| removes all points from the path | |
Protected Attributes | |
| Path::WindingRule | windingRule_ |
| int32 | currentMoveToIndex_ |
| std::vector< PathPoint > | points_ |
Detailed Description
The BezierCurve is a basic implementation of the Path interface and provides methods to create lines, rectangles, polylines, and curves.
- See also:
- Path
Constructor & Destructor Documentation
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Member Function Documentation
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Applies the transform to the path.
Implements VCF::Path. |
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removes all points from the path
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closes the path.
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Returns true or false, depending on whether or not the path includes, or contains, the specified point.
Implements VCF::Path. |
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Returns true or false, depending on whether or not the path includes, or contains, the specified rectangle.
Implements VCF::Path. |
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Adds a curve to path.
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Adds a curve to path, using the last point in path as the start point for the curve.
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This does the same thing as getPoints(), only it "flattens" the path if neccessary. For example, if you had a path that was a bezier curve, it might be made of 4 points, the start point, 1st control point, 2nd control point, and end point. Calling getPoints would returns these 4 points, where as calling flattenPoints() would "flatten" the curve, and return a series of points that approximate the curve. How closely the flattened points approximate the curve is entirely up to the implementor of the Path class. Implements VCF::Path. |
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returns the smallest rectangular bounds that fully enclose this path
Implements VCF::Path. |
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This fills in the points vector with a series of all the points that make up the path. If the path were to describe a rectangle, then more than likely the points parameter would be filled with 4 points for the 4 corners of the rectangle.
Implements VCF::Path. |
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Returns the winding rule for the path. This affects how the path get rendered. Implements VCF::Path. |
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Returns true or false, depending on whether or not the specified rectangle intersects any part of the path.
Implements VCF::Path. |
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Returns true or false, depending on whether or not the specified point intersects any part of the path.
Implements VCF::Path. |
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makes a line from the last point in the path
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adds a non connected point to the path
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adds a series of lines to the path in the form of a polyline.
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adds a series of lines to the path in the form of a polyline starting with the last point in the path.
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adds a rectangle to the path
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Member Data Documentation
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The documentation for this class was generated from the following file:
- vcf/GraphicsKit/BezierCurve.h
